Fantasy Alive Events
Fantasy Alive events are run year-round. For upcoming events, check the schedule here.
Fantasy Alive runs two kinds of events..
Full Events
These events run over the course of a full weekend. Starting Friday evening and ending Sunday early afternoon. The specific start and end times depend on the location of the game, so check for those on the location's Site Rules and Amenities.
Full Events immerse the Players into the world of Fantasy Alive. All actions taken during the event could effect the story and change the world in small or grand ways.
Players can join in for the full event, or for just part of the event.
A Full Event Pass provides...
- 45 XP for the character registered (regardless of event attendance).
- Full use of downtime for buying skills, travel, Working for a Living or Cause or any other action approved by Log and/or Plot
- Maintaining character's Active status
- Visual and Marshal XP based on presence at game, props, costume and actions during events.
A Half Event Pass provides...
- 22 XP for the character registered (regardless of event attendance).
- Full use of downtime for buying skills, travel, Working for a Living or Cause or any other action approved by Log and/or Plot
- Maintaining character's Active status
- Half of the total Visual and Marshal XP based on presence at game, props, costume and actions during events.
More details on Full Events can be found on the event's Pass purchase page. Check out what events are available now here.
Day Events
These events run for a single day, generally starting mid-morning and running until later in the evening.
Day Events can either be a private event with limited Players or a public event open to all Players. Each Day Event will be labeled clearly which type it is.
Dat Events are designed to be a specific adventure that spans only the length of the Day. The story may intertwine with the main story of Fantasy Alive, or be completely separate of it, at the discretion of the Players attending and Plot Team.
A Day Event Pass provides...
- 22 XP for the character registered (regardless of event attendance).
- Full use of downtime for buying skills, travel, Working for a Living or Cause or any other action approved by Log and/or Plot
- Maintaining character's Active status
- Visual and Marshal XP based on presence at game, props, costume and actions during events.
Check the event's details on Facebook or on the event's Pass purchase page for exact times. Check out what events are available now here.